Essays
Essays on game design
The first one is about what happens when the fiction reaches out of the story and touches the actual table — the components, the players, the room.
It opens with a gnome wizard who became a barbarian, permanently, because of a natural 20 and a decision I made in about four seconds.
Coming
It lands in August.
One email when it does. A few essays a year after that, with the art reveals in between.