The Setting
Where the Lava Meets the Sea
An island built on a volcano, and something underneath it that was sealed a long time ago by people who did not explain themselves.
The stone remembers. That is not a metaphor here — it is a mechanic, and it is the first thing players learn.
Shadows of the Ashbound is three adventures in this world. They can be played standalone or as an arc. They are built around a simple idea: that the fiction should be able to reach out of the story and act on the actual table — on the objects, on the players, on what happens next.
I write about that idea elsewhere on this site. At the table, it just feels like the world is paying attention.
The engine
The Heart of Unbinding
Everything that is sealed was sealed against something. The Heart is what the seals are for — the setting’s engine, and a thing no one who carries it puts down unchanged.
What it is, and what it costs to carry, is learned the way everything here is learned: sideways, and too late to give back.
People you’ll meet
Three adventures exist in this world, road-tested at GaryCon and run at Gen Con. See where to play →